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Empire Earth
Empire Earth




Empire Earth

  • C:\SSSI Development\Empire Earth\Language\Demo\Language.pdb.
  • Various files show the names of C++ code files.
  • Digital or Nano Age = Information EpochĮERandomMap contains the message "SHAWN WAS HERE" which was likely left by Shawn Shoemaker, a programmer that worked on the game.
  • B1b may refer to the Rockwell B-1 Lancer bomber.īy looking at default.dll, the following Epoch's an alternate names: Strangely, language.dll contains many references to Lord of the Rings names, despite no fantasy scenarios existing in the game.Ĭyber Frogger is likely a temporary name for one of the future cyber units. Government Center is likely an old name for the Capitol building, and maybe runway was a separate building.

    Empire Earth

    Most likely Stadium is a placeholder for the Coliseum.

    Empire Earth

    Language.dll also references further unused ones:įrom game setup options, Citizens were originally called Slaves. Unused references Graphics Gf圎ffect = z NOT IN USE BattleCry Spell (unit)īoth dbcalamaties.dat and language.dll reference unused ones: The player would need to intervene to pull back units. The opponent would lure opponent units with something faster, then use other units to attack it as it continues to track the initial, out of range target. MUST FIX THIS!Īs this bug was never fixed, it was regularly abused in multiplayer. are other enemy units *within* weapon range. Units will track an enemy unit outside weapon range even if there This behavior is mainly used for stationary units like guard towers. When target leaves LOS, return to idle. Track enemy units and attack while in weapon range. If idle, look periodically for enemy units to target. In the stationary target tracking.tai file, there is a bug, both in EE & AOC:






    Empire Earth